DARK ROOMS

Selected XR Development Market

Information

In a world where sexuality often lurks in the shadows, Dark Rooms invites you to step into the realm of unspoken desires and intimate exploration. Through multiplayer LBX, you’ll follow our protagonists’ real stories as they navigate their own real sexual awakenings, confront societal taboos, and embrace their true selves. With Dark Rooms, we invite you to uncover not only the protagonists' truths but also your own, in a virtual safe space where you can explore various forms of sexual encounters without the need for real-life participation.

Lead artist(s)
Han-Yu Feng , Ville Vidø
Name of the producer(s)
Maximiliam Mayrshofer, Chin-Hsuan Sung , Felix Gaedtke, Gayatri Parameswaran
Estimated duration (minutes)
35
Play Area
Room Scale
Technologies used
Volumetric capture, Performance, Motion capture, Artificial Intelligence, Installation, Ambisonics sound, 3D animation, Hand tracking
Thematic(s)
Erotic, LGBTQIA+, Social issues

Production Strategy

Production Company(ies)
Morph
Main production country
Denmark
Second production country
Taiwan
Open to coproduction
No
Estimated Budget
Between 400k €/$ and 700k €/$
Acquired Budget (%)
65% to 80%
Name(s) of the funding body(ies) or partner(s)
Danish Film Institute (DFI), Taiwan Creative Content Agency (TAICCA), Medienboard Brandenburg Berlin (MBB)

Distribution Strategy

Release Date
2025
Targeted audience
The project primarily targets adults and young adults with an interest in sexuality, healing and personal development. The project aims to help the audience connect with their own sexuality in a deeper and more open way by creating a connection of curiosity and empathy towards the protagonists.
Number of user(s)
Multi-user experienceMulti-user
Device(s) compatibility
Quest 3Meta Quest 3

Social media

Contact details

Team

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