Gondwana

Gondwana

Art
Gondwana
Gondwana
Gondwana
Gondwana
Gondwana
Gondwana
Gondwana
Gondwana

Information

A world-first durational, multi-user VR event designed to be exhibited online or as an immersive installation, Gondwana is a constantly-evolving virtual ecosystem that travels from 1990 to 2090 over the course of a day’s exhibition. With a VR headset, a gaming computer or via our browser-based livestream, audiences can freely explore the world’s oldest tropical rainforest, the Daintree. But as you navigate this awe-inspiring landscape of wild rivers, rugged gorges and ancient trees, a broader narrative stirs below: over the course of the day’s exhibition, the rainforest procedurally degenerates based on climate data projections. The only salve to this seemingly inevitable decline is people: the more time you spend in Gondwana, the more resilient the forest becomes. Each showing is completely dynamic and unique, a meditation on time, change and loss in an irreplaceable ecosystem. *** Gondwana is an inherently communal experience, with multiplayer capability allowing up to 2,000 simultaneous users, who can log in from anywhere in the world in a hybrid or online presentation. However, it works equally well as a physical exhibition. Gondwana has been designed to be modular and flexible to exhibition requirements. There are three ways to access the piece: using PC VR, in 2D with a gaming laptop, or via the non-interactive browser-based livestream. This livestream can also be projected into an exhibition space to allow waiting audiences to be a part of the rainforest. In the past, Gondwana has run with a 24 hour duration for digital or hybrid festivals, allowing the experience to unfold across the world's timezones. However, it can easily be shifted to suit the opening hours of its host space - for example, an 8 hour duration to suit 9-5 opening hours.
International title
Gondwana
Release date
01/10/2022
Minimum Duration (mn)
300
Thematics
Culture and artsDocumentaryEnvironmentalExperimentalMeditativeNatural sciencesSciences and technologies
Technology(ies) used
6DoFAmbisonics soundHand trackingInstallationInteractivityReal time engine
Production company(ies)
Pernickety Split
Country(ies)
Australia

Distribution Strategy

Device(s) compatibility
HTC ViveHTC Vive ProOculus Quest 2Oculus Rift SValve IndexWindows Mixed Reality
Number of user(s)
Multi-user experience
Play area
IndoorRoom Scale
Distribution strategy
Art museums & galleriesAt homeDigital art centersFestival, Art fairsHeritage sitesHistory museumsNatural parksOceanographic & Natural Science MuseumsScience & technology museums
Target audience(s)
Aimed at a broad audience who are interested in the natural world, climate, and immersive. We see installations of Gondwana having a similar appeal to TeamLab's spaces, where audiences can come with friends, stay for as long as they like or even fall asleep to the soothing sounds of the slowly-changing forest (outside of the VR headset, of course!).
Main Achievements (Prize, Selection, where the project has been already distributed)
Gondwana has exhibited at the following festivals: - Sundance 2022 (premiere) - SXSW 2022 - CPH:DOX 2022 The experience won the Australian International Documentary Conference (AIDC) 2022 award for 'Best Interactive/Immersive'.

Team

First and last name(s) of the Lead artist(s)
Ben Joseph Andrews - Director Lachlan Sleight - Lead Developer Michelle Brown - Lead Artist Matt Faisandier & Erin K Taylor - Generative Sound Design
First and last name(s) of producer(s)
Emma Roberts - Producer

Join the event!