Program Manager 2, Minecraft Creator Platform

Program Manager 2, Minecraft Creator Platform

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https://careers.microsoft.com/us/en/job/1108549 At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play. Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community. The Minecraft Creator Platform team in Redmond is looking for a program manager to help us build the features that empower our community of talented creators. From new gameplay features to workflow improvements, you will help our creators be more expressive, be more productive, and overall just love our platform more. You are a program manager who has worked with teams of engineers to define, design, deliver, and iterate on features. You love bringing definition to complex technology projects and translating customer needs into actionable plans. You can get to the heart of a customer pain-point and build momentum around it. Responsibilities: -Prioritize requests from the creator community and maintain a roadmap. -Partner with the software engineer team to write specifications that translate requests into actionable plans. -Manage risks and dependencies with partner teams. -Track project development and communicate status. -Communicate the customer value both internally & with our creator community.

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