Technical Product Manager
EPIC GAMES / UNREAL ENGINE
Thomas Convard is a Technical Product Manager at Epic Games where he is designing the next generation of interactive 3D software for manufacturing, product design and simulation. Previously, Thomas worked as an R&D engineer in the Aerospace and Defense sector, promoting the use of real-time computer graphics and virtual reality technologies for industrial processes. He studied Computer Science at Université Paris-Sud, France, where he received his Ph.D. degree in 2005 for his work on Virtual Reality for Computer Aided Design.
Use case : Unreal Engine - From Game Engine to Experience PlatformUnreal Engine has been used to build some of the most successful titles in the history of video games. UE is now used in many different industries, outside of gaming, to build interactive experiences for design, engineering, manufacturing, training or marketing.
- Thomas CONVARD (EPIC GAMES / UNREAL ENGINE)