Classic Game Postmortem: Fallout (GDC 2012)

Classic Game Postmortem: Fallout (GDC 2012)

Virtual
Vault Rewind Session

Information

It's changed developers' hands several times, switched perspectives, and jumped from turn-based to real-time gameplay, but the Fallout series' survival and consistently high quality games are a testament to the original's strengths. The first Fallout offered players a post-apocalyptic open world filled with distinctive characters, moral dilemmas, and quests that could be solved in multiple, oftentimes unconventional ways. Timothy Cain, who was the producer, lead programmer, and one of the primary designers for the beloved game, will deliver a talk on how he helped create a franchise that set a new standard for open-world RPGs and still resonates with players.
Available Later on GDC Vault
Video
Format
Vault Rewind Session
Show Notes
Add this session to your schedule to share your feedback!Technical issues? Visit the Help Desk on the homepage.The chat opens approx. 15-minutes before the scheduled start time and closes approx. 5-minutes after the session ends.This is a pre-recorded session. The speaker is in chat.
Video-on-Demand
Available Now