Lead Environment Artist
Adam started his career at Massive Entertainment in 2013 when he got offered a position as an environment artist, during his time there he worked on all the main project together with all the DLC’s and became Lead Environment artist for Tom Clancy’s The Division 2 focusing on the Open World.
Washington D.C., a Charcater: World-building in Tom Clancy's The Divison 2Adam Olsson, Lead Environment Artist at Ubisoft Massive, will talk about the process of building the open world for Tom Clancy's The Divison 2, and the challenges that came with building a game of this scale. There will be a deeper look into how he and his team built a logical and connected world with an emphasis on environmental storytelling.
- Adam Ollson (Ubisoft Massive)