Offloaded A.I. Processing: How SpatialOS and Multiserver Architecture transforms PvPvE Gameplay in Unreal Engine (Presented by Improbable)

Offloaded A.I. Processing: How SpatialOS and Multiserver Architecture transforms PvPvE Gameplay in Unreal Engine (Presented by Improbable)

Sunday, August 18, 2019 2:30 PM to 3:00 PM · 30 min. (Europe/Berlin)
Showfloor Stage
Talk
Tech & Programming

Information

Looking to build an online multiplayer game? The SpatialOS GDK for Unreal solves the hard problems of online game development for every type of online experience - from 4v4 session-based games to 1000-player MMOs. Not just for building the bigger game worlds of tomorrow, SpatialOS allows developers today to focus on gameplay whilst its suite of services handle networking, hosting and online services to accelerate your production.
Come hear the latest features additions to the SpatialOS Game Development Kit (GDK) for Unreal and how features such as simple matchmaking and AI offload has enabled Midwinter Entertainment to take a faster and more flexible approach to creating an online game during the development of its upcoming PvPvE shooter Scavengers.