Videogames and High Culture: Multidisciplinary Reflections and Connections

Videogames and High Culture: Multidisciplinary Reflections and Connections

Sunday, August 18, 2019 1:00 PM to 1:30 PM · 30 min. (Europe/Berlin)
Hall 11 - Stage 1
Talk
Culture

Information

Videogames and High Culture: Multidisciplinary Reflections and Connections
What are, but most of all, what could videogames be?
To what extent old and new generations are influenced and “educated”, whether directly or indirectly, consciously or unconsciously, by video-recreational applications developed for the global market?
What is the existing relationship between High Culture, in the complexity of its own definition, and the world of digital entertainment?

In 2018 Fabio Belsanti,  game designer with a historian background, Roberto Talamo, a literature theorist and lecturer, and Elisa Di Lorenzo, CEO of Untold Games, questioned themselves and, at the same time, asked a first group of scholars/academics and developers, these and many more questions with the purpose to feed the international debate on the complex and multifaceted universe of videogames.
In their talk, Elisa and Fabio share their our experience and vision about videogames and high culture (beyond the functional dynamics of development and business), the multidisciplinary methodology we have decided to use, the many questions that remain open and the results so far achieved.

Takeaway
Videogame developers rarely stop to contemplate their work, rarely have a philosophical or existential view of what they are developing, and we believe that this is an obstacle to the evolution of this incredible medium.
Attendees should come away from this talk with a lot of new questions about their work and the (high) cultural implications of what they create.