Interactive Digital Display
Information
UNPATH Portal: The Unpath’d Waters Portal provides, for the first time, the ability to search a shared and cross-searchable online catalogue of marine historic environment data held by the four UK nations and the Isle of Man. Delegates can search by three parameters:
• ‘Where’ – Using the map viewer users can search geographically or use the filter menu to type in a specific place name.
• ‘When’ – By using the timeline, users can specify a specific year or search by a range of dates.
• ‘What’ – The word cloud search allows users to search by a specific term, such as ‘wrecks’. This terminology is a controlled vocabulary that is based on the Getty Conservation Institute Arts and Architecture Thesaurus.
UNPATH Navigator: The Navigator is a VR visualiser designed foremost for, and with, visually impaired people but usable by everyone. Through a VR headset and hand-held controller, it provides an immersive access to the range of marine and maritime collections which were assembled by the Unpath’d Waters project, allowing delegates to build their own searches and visualise the results. The Navigator demonstrates how it would be possible, with a fully national collection, for public audiences to compile and explore unique stories of our shared marine heritage.
UNPATH Doggerland Simulator: ‘Unpath’d Waters, Undream’d Shores’ is an interactive simulation of the now submerged lands under the North Sea. Between 20,000 and 5,000 years ago, a land known as Doggerland existed between what is now Britain and NW Europe. Here, traditional methods of archaeological exploration are either impractical or expensive, so researchers must apply creative solutions in order to find out more about this land and its inhabitants. The simulation is not only a research tool but represents the only way that both specialists and the general public can see the results of data collected within and around Doggerland.
UNPATH Seabed Sandpit: The 'sandpit' demonstration unit provides an interactive illustration on how a shipwreck structure influences its surrounding marine environment. Using an Xbox One 'Kinect' sensor to project a depth related colour scale onto an area of fine sand representing the seabed, delegates will be able to sculpt/mould a 'virtual' seabed surface surrounding a model wreck to replicate examples of actual wreck sites. With an accompanying slideshow and interactive quiz illustrating examples of shipwrecks at various orientations to tidal flows, the demonstration aims to provide experts and non-specialists with useful insights into the physical process that influence the morphology of shipwreck sites.