Ego

Information

1998, on a winter evening. You are alone in Lea’s room. For several years, the teenager has been living with invisible presences.

Lead artist(s)
Alexandre Perez; Sarah Beaulieu
Name(s) of producer(s)
David Bigiaoui
Artwork category
Game
Technologies used
3D animation6DoFHand trackingInteractivity
Thema
Action/AdventureKids
Estimated duration (minutes)
60
Release date
2022

Distribution strategy

Targeted audience
Men & Women - Young Adults and Adults (15-35) - Casual and Mid-core gamers - Narrative games lovers
Distribution strategy
At home
Number of user(s)
Multi-user experienceSingle-user experience
Device(s) compatibility
HTC Vive CosmosHTC Vive ProOculus QuestOculus RiftOculus Rift SValve Index
Play area
Standing

Production stategy

Projected budget
Between 700K and 1 M euros
Name(s) of the funding body(ies) or partner(s)
Cinétévé Experience; CNC XN

Production Strategy

Acquired Budget (%)
Between 5% and 20%

Social media

Contact details

Team

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