
Being Waves
Information
Lead artist(s)
Name(s) of producer(s)
Main cast
Artwork category
InstallationMusic
Technologies used
3D animationVirtual RealityAmbisonics soundBinaural soundInstallationInteractivityMixed RealityMultisensory (heat, wind, scent...)
Thema
Culture and ArtsMusic
Estimated duration (minutes)
60
Release date
2021
Distribution strategy
Targeted audience
Music Fans, Art and Culture Enthusiasts, and people in the XR and broader technology space.
Distribution strategy
Location-based
Number of user(s)
Multi-user experience
Device(s) compatibility
Oculus Quest 2
Play area
Standing
Production stategy
Production company(ies)
Projected budget
Between 100K and 400K euros
Production Strategy
Acquired Budget (%)
Between 5% and 20%

