

Soul Paint - Shared
Selected XR Development Market
Information
Soul Paint Expanded is a daily journaling experience that rewards repeated play with a steady unlocking of new drawing tools, environments, customised curation and new gameplay modes.
Lead artist(s)
Sarah Ticho, Niki Smit
Name of the producer(s)
Sarah Ticho, Niki Smit
Estimated duration (minutes)
150
Languages of your experience
English
Play Area
Room ScaleStanding
Technologies used
3D animation, Binaural sound, Hand tracking
Thematic(s)
Educational / Edutainment, Meditative, Society / Political
Production Strategy
Production Company(ies)
Hatsumi
Main production country
United Kingdom
Second production country
Netherlands
Open to coproduction
Yes
Estimated Budget
Between 1,5Mk €/$ and 2Mk €/$
Acquired Budget (%)
Less than 5%
Name(s) of the funding body(ies) or partner(s)
Pending - Meta, Digitall Fund, Netherlands, UK Video Games Tax Credits, Immersive Artists
Distribution Strategy
Release Date
2026
Targeted audience
The Soul Paint experience resonates strongly with audiences who value self-exploration, emotional wellness, and immersive creativity. This includes young people aged 13+ and Gen Z users who are already comfortable with digital spaces and drawn to expressive, interactive tech.
Women and femme-identifying users seeking mindfulness, fitness alternatives, and mental wellbeing tools will find the reflective and non-linear play especially compelling.
Digitally engaged individuals—from casual gamers to wellness app enthusiasts—will appreciate the blend of art, embodiment, and emotional processing.
Creative communities, educators, and therapists may also find value in Soul Paint as a tool for guided reflection or group engagement.
Number of user(s)
Multi-userMulti-user,Single User
Device(s) compatibility
Meta Quest 3, Meta Quest 2
