
FRUSTRAIN. Prologue
Selected XR Development Market
Information
In a city, where some people are replaced with their copies, a dangerous inverstigation by a journalist caused him to escape on a night train. While listening to the stories of travellers, we are hinted that the journalist has also been replaced.
Lead artist(s)
Pavel Pavlyukov,
Anna Pimonova
Name of the producer(s)
Pavel Pavlyukov,
Georgy Molodtsov
Estimated duration (minutes)
20
Play Area
Standing
Technologies used
3D animation, Ambisonics sound, Real time engine
Thematic(s)
Thriller, Action / Adventure, Drama
Website
Production Strategy
Production Company(ies)
Film XR OÜ
Main production country
Estonia
Open to coproduction
Yes
Estimated Budget
Between 100k €/$ and 400k €/$
Acquired Budget (%)
5% to 20%
Name(s) of the funding body(ies) or partner(s)
Community crowdfunding, Internal self-funding
Distribution Strategy
Release Date
2026
Targeted audience
Our target audience consists of intellectually mature players aged 18–45 who value deep narratives, moral dilemmas, and unconventional gameplay experiences.
This includes:
Fans of complex storylines — lovers of detective stories, dystopias, and philosophical reflections.
Seekers of uniqueness — open to experimental mechanics that emphasize player interaction through a distinctive visual style and hidden metaphors.
Fans of dark aesthetics — drawn to noir atmospheres, dystopian themes, and deeply crafted game worlds.
This audience is willing to pay for high-quality content that provokes thought.
Number of user(s)
Single User
Device(s) compatibility
HTC Vive Pro, Meta Quest 3, Meta Quest 2, Windows Mixed Reality
