Cave

Selected XR Development Market

Information

"Cave" is an interior exploration, a journey that I thought up and created during the first confinement following the appearance of Covid 19. It proposes to enter the meanders of my brain, a labyrinth made up of my thoughts, research since this period from which I still find it difficult today to get out. Like a hermit crab, I sometimes feel stuck in my shell of mental isolation. The idea of this project is therefore to explore these different galleries of the brain, which could be assimilated to elements that could be found in a cave, whether underground passages, galleries, chasms, stalagmites, groundwater etc.... This journey illustrates the traces of the upheavals that forced isolation can cause and shows a pattern of thought that can be described as unusual, with a desire to go elsewhere, to escape on this condition. There are speleologists who shut themselves up there on purpose in caves, this experience aims to allow them to get out.
Lead artist(s)
Arnaud Laffond
Estimated duration (minutes)
30
Artwork category
Game, fiction / immersive
Play Area
Seated (360° chair)
Thematic(s)
brain, isolation, illnes, cave, exploration, journey, covid

Production Strategy

Production Company(ies)
Mirage Festival
Estimated Budget
Between 100k and 400k €/$
Acquired Budget (%)
Between 5% and 20%

Distribution Strategy

Targeted audience
Very wide audience, no age restriction, but for a better understanding the audience is between 14 and 77 years old
Number of user(s)
Single User

Team

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