Love Simulation EVE: Water Spirits

Love Simulation EVE: Water Spirits

Installation
Love Simulation EVE: Water Spirits
Love Simulation EVE: Water Spirits
Love Simulation EVE: Water Spirits
Love Simulation EVE: Water Spirits
Love Simulation EVE: Water Spirits

Information

Love Simulation EVE: Water Spirits is an interactive virtual reality experience that generates human-to-human algorithms of joyful connection. It grants the visitors superhuman powers to control water masses telekinetically with their hand movements. The two participants meet on the nocturnal ocean and experience their synergy in a way only possible with VR. Water Spirits is offered for cultural institutions, festivals, art museums and theatres that seek to provide their visitors with shared experiences between friends and strangers. Specs in short: - Length 5 minutes - 2 visitors simultaneously - Approximately 20 visitors/hour - Easy to set up, simple to monitor - One VR guide for visitors The experience is an independent part of the full-evening long metaverse theatre game Love Simulation EVE premiering in 2023. Team EVE and Aalto University are developing haptic gloves that add touch sensations to the experience. SLIDE PRESENTATION: shorturl.at/cgnK5
International title
Love Simulation EVE: Water Spirits
Release date
08/26/2022
Synopsis
The Player Flow: 1. Exciting trailer-video / large scale info poster of the VR experience lures the bypassers to the waiting area. There are chairs or fat boys in the area. TV-screen videos: a) Basic information about experience b) instructions about using the VR headset. 2. VR guide picks up the visitors one by one from the waiting area. The guide leads the player to the playing area, and closes the curtain behind. The guide shows the player a safe place to leave their jacket and bag. The guide assists them to put on their VR headset. 3. The first player can explore the virtual scenery until the second player arrives. When both players are ready, the synchronous music starts and they go through the experience together. 4. After the VR experience finishes, the players exit the player space through the same route they came in. The VR guide disinfects the equipment.
Minimum Duration (mn)
5
Thematics
Culture and artsMeditativeMysterySciences and technologies
Technology(ies) used
6DoFAmbisonics soundHand trackingHapticsStereoscopic 3D
Production company(ies)
Avatar's Journey, EMMA - Espoo Museum of Modern Art, International Theatre of Finland
Country(ies)
Finland

Distribution Strategy

Device(s) compatibility
HP Revers G2Oculus Quest 2
Number of user(s)
Multi-user experience
Play area
IndoorRoom ScaleStanding
Distribution strategy
Art museums & galleriesAt homeDigital art centersFestival, Art fairsPerforming art centers (dance, music)Science & technology museumsTheatersTheme parks
Target audience(s)
20-40 year-olds interested in VR, media art, immersive theater and performance art.
Main Achievements (Prize, Selection, where the project has been already distributed)
Production support: Finnish Cultural Foundation, Finland's Art Promotion Centre, Aalto Studios, MAGICS-infrastructure, Helsinki XR Center, The Promotion Centre for Audiovisual Culture. Distribution: EMMA - Espoo Museum of Modern Art, The International Theatre of Finland (EU-funded Centriphery project), XR Art Festival Embrace

Team

First and last name(s) of the Lead artist(s)
Artistic Leader: Eero Tiainen VR Artists: Iikkamatti Hauru, Maciej Tomaszewski VR Developers: Rongzhi Liu, Michael Jelbart Sound Designers: Iikkamatti Hauru, Matias Harju Intimacy Director: Juuso-Matias Maijanen AI Developer: Evelin Wills
First and last name(s) of producer(s)
Inna Huttunen, Eero Tiainen
Main cast
You. And the Other.

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