DELUGE
Installation
Information
Data visualization where you experience sea level rise and discover deluge myths, but you are around your neighborhood (in Kaohsiung).
What if the wisdom of our myths could help us understand
climate change ?
DELUGE is an aquatic VR experience about the deluge, or what it's like to experience the sea level rise up in a distant future in your neighborhood.
The piece mixes science and the Epic of Gilgamesh, a Hero-God who narrates the mythological story of the destruction of earth through floods.
Different versions will be made available to address various audiences. Along with a VR-at-home App, an installation will be possible.
Immersed in pool water with a VR headset, the users will float on water while breathing with a snorkel VR waterproof headset.
International title
DELUGE
Release date
12/31/2022
Synopsis
The user will enter his home address, generating the 3D environment of the experience. The visually remixed street locations of the physical venue will be slowly filling with water. Therefore this project can render the 360° environment of Kaohsiung or any Taiwanese city.
The interactivity is based on head movement; times only progress if the user moves. The water rises if he turns around his head, experiencing data of the flooded city.
Gilgamesh will be the narrator who tells extracts from an epic story about the deluge where gods and goddesses struggle with the same existence-defining challenge that earth faces nowadays.
Keywords : climate change, data visualisation mythology
Genre : experiential documentary
Duration : 6 minutes
Type of experience : Interactive 3DOF real-time experience
Intended devices : Meta Quest 2/ PCVR + Waterproof VR headset (Ballast, VR Driver)
Distribution : primarily the project will be available in VR content stores such as Oculus. Secondarily the aim is to showcase it at large conferences and festivals about climate change and be a tool of mediation and pedagogy.
Current status : The project is in development.
Minimum Duration (mn)
15
Thematics
EnvironmentalMyths / TraditionsSociety / Political
Technology(ies) used
3D animation3DoFInteractivity
Production company(ies)
Pyaré Studio
Country(ies)
France
Distribution Strategy
Device(s) compatibility
Oculus Quest 2
Number of user(s)
Single-user experience
Play area
IndoorOutdoorSeated (360° chair)
Distribution strategy
At homeHistory museumsScience & technology museums
Target audience(s)
Environment conscious public
Main Achievements (Prize, Selection, where the project has been already distributed)
Not yet released
Team
First and last name(s) of the Lead artist(s)
- MEREDITH THOMAS - DEVELOPER
- MOURAD BENACER - MUSIC composer
First and last name(s) of producer(s)
Pierre Friquet