Connexion

Connexion

Music
Connexion
Connexion
Connexion
Connexion
Connexion
Connexion
Connexion
Connexion
+ 1

Information

Connexion is an audiovisual music performance for VR. The performer uses the 3D interface to control the granular synthesis and spatial positioning of sounds within the auditorium. The visual representation gives the performer clues about the characteristics of sound, also being an indicator of the spatial propagation of sound. This gives the performer an actual feeling of performing with their gestures and movements as one has with the material instruments. The form of the interface itself is digital artwork. Connexion was created using Unreal Engine 4. It employs granular synthesis as the modulator of the pre-composed music and uses spatial listeners for audio. The performer moves the sounds with his hands (which are the emitters of sounds) around the large round object, which is called a „monad”. The movement makes the sound flow around the soundfield. The position of hands also changes the parameters of the synthesis – sound emission time and granularity. This gives control over dramatic aspects of music. One can use different pre-composed tracks and use Connexion as an instrument or perform on an original piece composed for it. Connexion can be used as an independent experience, allowing you to upload your own sound to perform on, or it might be used as an instrument taking part in a performance, exhibition, or theatrical piece. Exclusive access for XR Art Fair visitors @itch.io, please use password: NewImages2022
International title
Connexion
Release date
11/03/2019
Synopsis
Use Virtual Reality Music Instrument to perform and connect with the Metaverse through the sound.
Minimum Duration (mn)
8
Thematics
ExperimentalMusic
Technology(ies) used
6DoFBinaural soundHapticsInteractivityLive actionPerformanceReal time engine
Production company(ies)
Inexsistens

Distribution Strategy

Device(s) compatibility
HTC ViveHTC Vive CosmosHTC Vive ProOculus Quest 2Oculus RiftOculus Rift SValve Index
Number of user(s)
Single-user experience
Play area
Standing
Distribution strategy
At homeDigital art centersFestival, Art fairsOperasPerforming art centers (dance, music)
Target audience(s)
musicians, people interested in performance, people interested in new media art, people interested in new technologies, gamers
Main Achievements (Prize, Selection, where the project has been already distributed)
Finalist VIRTUAL NOISE / Kaleidoscope PUBLIC SHOWS 03.11.2019 Fryderyk Chopin University of Music Concert Hall "New Music, New Technology" Concert (premiere) Warsaw | Poland 15.05.2021 HAW Hamburg 5th International Symposium on Sonic Art and Spatial Audio - klingt gut! 2021 Live Performance Hamburg | Germany

Team

First and last name(s) of the Lead artist(s)
Przemysław Danowski, Jakub Wróblewski, Andrei Isakov
First and last name(s) of producer(s)
Przemysław Danowski, Jakub Wróblewski, Andrei Isakov
Main cast
-

Join the event!