Hypha VR
Installation
Information
Hypha is an immersive virtual reality story that takes you on a journey to cleanse Earth from man-made disasters by becoming a mushroom. From spore to mycelium, you can experience the life cycle of a mushroom to understand the importance of the Fungi Kingdom as the main bioremediation agent of Earth.
Hypha won the Crystal Owl Best Creative XR Experience, at Stereopsia 2021, and was nominated for the Silversalz Science and Media Awards 2021.
We created a omega-shaped (Ω) installation to showcase Hypha, entirely with biomaterials: algae bioplastic strips to create a moving transparent wall, and a handmade wool rug, resembling a wetland surface. The installation based experience premiere at Sundance New Frontier 2020, was selected at SXSW, CPH:DOX, Dok Leipzig, BIAF, Anifilm, Media Arts Biennale of Chile, etc.
The fungi kingdom is a perfect analogy of the changes and understanding our human race should reflect on, and VR immersive stories create a perfect platform for a more interactive and captivating narrative and engagement with the user. In an era were VR industry is growing exponentially, this project generate a universal story that’s appealing to different markets and audiences, with a great potential to grow. Hypha is an artistic but educational experience that will relate the audiences with a much needed understanding of the cycle of life on our planet.
International title
Hypha
Release date
01/12/2020
Synopsis
From spore to mycelium, you can experience the life cycle of a mushroom to understand the importance of the Fungi Kingdom as the main bioremediation agent of Earth.
Minimum Duration (mn)
25
Thematics
Animals / NatureEnvironmental
Technology(ies) used
6DoFInstallationInteractivity
Production company(ies)
Nanai Studio, Museo del Hongo, Maltrato Films
Distribution Strategy
Device(s) compatibility
HTC ViveHTC Vive ProOculus QuestOculus Quest 2
Number of user(s)
Single-user experience
Play area
Room Scale
Distribution strategy
Art museums & galleriesAt homeCulture & ethnographic museumsDigital art centersFestival, Art fairsNatural parksOceanographic & Natural Science MuseumsScience & technology museums
Target audience(s)
The location based installation has a primarily educative and cultural audience, museums, festivals, galleries, and technology events, were the experience may approach a large number of public due to a natural concurrence in this context.
Main Achievements (Prize, Selection, where the project has been already distributed)
Premiere at Sundance New Frontier 2020, SXSW 2020, CPH:DOX 2020, Dok:Leipzig 2020, BIAF 2020, Media Arts Biennale of Chile 2020, Anifilm 2021, selected at Venice Production bridge 2019, presented at Electric Youth Latinoamerica in London 2019.
Team
First and last name(s) of the Lead artist(s)
Natalia Cabrera
First and last name(s) of producer(s)
Selva Gonzalez
Main cast
Trinidad Piriz