The Song Of The Icebergs
Selected XR Development Market
Information
The Song of the Icebergs is an immersive work of sound and light, lasting about twenty minutes, in which participants will navigate on the back of an iceberg and tip it over to discover its seabed.
The experience is lived as a cooperative dreamlike journey, where each tilt causes a unique opportunity to explore the ecosystems of life under the iceberg... but which is accompanied by harmful effects for the environment. Players will discover their power, understand its effects and choose whether or not to give up exploring.
This sound and light fiction aims to recreate a link with environments directly threatened by the ecological emergency by making a spiritual pact with these spaces.
Name(s) of producer(s)
Yann Garreau,Charlotte-Amélie Veaux (Onyo)
Artwork category
ArtAudio FictionFictionInstallation
Technologies used
Ambisonics soundBinaural soundInstallationInteractivityMultisensory (heat, wind, scent…)
Topic(s)
AnimalsNature, Environmental, Natural sciences, Myths / Traditions, Meditative, Sciences and technologies, Interactive, Fiction
Estimated duration (minutes)
15
Release date
2023
Distribution Strategy
Targeted audience
12y old to 60y old - ecology-friends, looking for well-being exp, HR & CSR people in company.
Distribution strategy
Location basedAt home
Number of user(s)
Multi-user experienceSingle-user experience
Device(s) compatibility
AirPods / AirMaxHeadphones
Play area
Laid, Seated (360° chair)
Production Strategy
Production company(ies)
Onyo
Projected budget
Less than 100K euros
Acquired Budget (%)
Between 20% and 35%
Open to coproduction
Yes