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Selected XR Development Market

Information

Can Art And Technology Help Us Rewrite Our Relationship With The Experience Of Being Alive And Lead Us Back To Our Essence? 0 Is The Place That Used To Be, Before We Came Into The World: The Metaphorical Journey That We All Must Make Before Being Born. A Suspended Dimension Between Presence And Absence, From Darkness To Light, From Being Disembodied To Having A Body. 0 Is A Collective And Interactive Vr Experience That Integrates A Set Design That Enhances The Participant'S Experience.
Name(s) of producer(s)
Savario Trapasso
Artwork category
ArtInstallationPhoto
Technologies used
3D animation6DoFAmbisonics soundBody trackingHand trackingInstallationInteractivityMixed RealityMultisensory (heat, wind, scent...)Real time engine
Topic(s)
ExperimentalInteractive
Estimated duration (minutes)
20
Release date
2023

Distribution Strategy

Targeted audience
0 target lovers of visual art, philosophy, poetry and technology, from 16 to 70 years old.
Distribution strategy
Location based
Number of user(s)
Multi-user experience
Device(s) compatibility
Oculus Quest 2
Play area
Room Scale

Production Strategy

Production company(ies)
Artheria
Projected budget
Between 100K and 400K euros
Acquired Budget (%)
Between 20% and 35%
Name(s) of the funding body(ies) or partner(s)
Phi Centre
Open to coproduction
Yes

Contact details

Sessions

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