

Gamification in online Higher Education
Tuesday, August 18, 2020 7:00 AM to 7:30 AM · 30 min. (Africa/Abidjan)
Higher Ed Conference
Presentation
HIGHER ED REMOTE LEARNING
Information
- Gamification in education is NOT necessarily creating games for education
- Gamification has 3 main elements: abstraction, mechanics, and interfaces
- We can adopt new techniques in education by learning from game designers
- Greater accessibility to technology is a fertile ground for gamification in education