Gamification in online Higher Education

Gamification in online Higher Education

Tuesday, August 18, 2020 7:00 AM to 7:30 AM · 30 min. (Africa/Abidjan)
Higher Ed Conference
Presentation
HIGHER ED REMOTE LEARNING

Information

  • Gamification in education is NOT necessarily creating games for education 
  • Gamification has 3 main elements: abstraction, mechanics, and interfaces
  • We can adopt new techniques in education by learning from game designers 
  • Greater accessibility to technology is a fertile ground for gamification in education

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