Massive Damage: Creative Storytelling through Numbers in RPG Combat Systems
Talk
Game Design
Information
Are you working on a digital RPG? Does it have a Combat System? You may have run into spots where Damage Numbers don't quite work out: regular battles feel too long to be engaging, boss battles feel too quick to be impactful. If Combat is where your player will spend much of their time: you'll want to make sure you are getting most mileage from it. This talk is focused on improving your Damage Numbers for better player guidance and storytelling potential. We will cover tools to help you with this process and even a small workshop where we build a Combat encounter using these principles.