Software Engineer, Lightweight XR

Software Engineer, Lightweight XR

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Developing the Unity platform means designing, building, testing, and maintaining new features and products that enable artists, modelers and developers to create rich and interactive content. We are driving the future of how content is created and experienced. At Unity, we are passionate about the new creative avenues that AR and VR bring to our developers. We are investing heavily in these areas in order to make our users successful on whatever their chosen platform is. By joining the XR Runtimes team, you will contribute to the development of next-generation AR technologies that go beyond what is possible with AR today. You will be directly involved with both Unity-driven development and with partners in order to shape this exciting new space. While working in a collaborative group environment, you will be provided opportunities to help learn and continue growth in programming and interaction design. If you have a passion for the XR space and want to help achieve its full potential, Unity should be the next step in your career! What you’ll be doing Working individually or within a small group to design and develop next generation AR runtimes and tooling Collaborating with other teams within R&D to help bring cohesive and user friendly experiences to developers Daily writing of fast, maintainable code in C++ and C# Working with DOTS, unity’s Data Oriented Technology Stack to deliver high performance accessible features Writing automated tests around new or existing functionality; partnering closely with embedded QA to establish standard methodologies, investigation of issues, and quality of code written Learn more and apply here: https://grnh.se/8ed23a551us

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