Gameplay Engineer - LA or Austin
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Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.
With studios in LA, Austin, Manchester (Wilmslow), Frankfurt, and Derby our colleagues work in a relaxed, innovative, and future thinking environment. We host various sports and social groups, such as tabletop games, wargaming, yoga, football, and tennis, to name a few.
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.
As a Gameplay Programmer, you will be working with our bespoke, cutting edge, the multi-threaded engine to create gameplay mechanics and systems, which immerse players within the vast, yet highly detailed spacescapes of some of the most ambitious games ever developed.
Working with the latest PC hardware, technology, and APIs, we develop an extensive range of highly realistic and systemic features to simulate gameplay ranging from multi-crew space flight combat to planetary first-person shooter, asteroid mining to cargo running, and bounty hunting to cinematic storytelling.
What do our Gameplay Programmers do?
- Design and implement well-engineered, reliable, maintainable, and bug-free code
- Collaborate with team members to develop various gameplay systems
- Develop and test code, fix bugs, and profile and optimize code as directed
- Follow best practices, development processes, and coding standards
- Document and peer review technical designs with other software engineers
- Work with QA, providing the information needed to fully test developed code
- Provide support to internal customers for developed software
- Keep up to date on state-of-the-art software engineering methods, practices, and technologies