Senior Audio Engineer (NTD)

Senior Audio Engineer (NTD)

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Job Location: Redmond, WA DESCRIPTION OF DUTIES - Design and develop audio subsystem software for current and future gaming consoles - Apply digital signal processing (DSP) concepts for implementing digital audio effects and audio rendering - Participate in audio subsystem architecture definition and documentation - Develop unit tests for software components that you own - Implement robust embedded software using modern C++ constructs REQUIREMENTS - Degree in Computer Engineering, Electrical Engineering or Computer Science - 5+ years of professional software development - Audio specific development and system integration experience - Proficiency and professional experience with the following: -- C++ software development -- Data structures and algorithms -- Multithreaded software development -- Prototyping audio DSP algorithms (e.g. MATLAB or Python), and later implementing on a resource constrained DSP or microprocessor -- Optimizing algorithms to run on resource constrained DSPs and microcontrollers - Willing and able to work in a collaborative software engineering environment, including code reviews and effective use of source version control PREFERRED REQUIREMENTS - MS degree with focus on DSP related topics - Strong theoretical background of digital signal processing techniques, including filter design - Experience with game audio engines such as Wwise and FMOD - Low level programming experience on DSPs and/or microcontrollers, including device drivers, assembly language programming - Familiarity with operating system concepts such as thread scheduling, system calls, IPC frameworks - Knowledge and experience with modern C++ features and concepts (C++ 11 and newer) https://careers.nintendo.com/job-openings/listing/1900000023.html?src=CWS-10000

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